Still on my path to drawing/colouring simpler/faster. This is my latest instalment.
I have been trying to figure out how to create scenes without doing a rendering pass. Keeping the colours flat and letting the lines breathe.
This is one of those examples where I can really feel my automatic problem solving response kicking in. Everything screams to just add a little big of shading to help turn this form or push that thing back into the distance... I'm hoping if I keep striving for flat colour I will be forced to come up with new ways to get depth and drama into the scene. Or at least that's the plan.
One of the obvious ways to solve this sort of problem is to plan the image a lot more so that the light and dark breakup is decided in advance (doing b+w rough for example). But I also want to avoid doing this, as it adds time.
(In case anyone is wondering, the reason for such tomfoolery is ultimately to create comic pages faster, which I want to start doing again at some point)